![]() There is a swarm of zombies trying to take over your town. Surprisingly deep tower defense gameplayĪ war has started between plants and zombies where you try to fend off the undead creatures using the plants growing in your garden.While other games have taken the innovations of this game and run with it, Popcap's game is still worth the time of any puzzle and tower defense fans. Zombies may be old, but it's such a classic that it will continue to be a lot of fun into perpetuity. These include a whole slew of mini-games and a Zen Garden that provides a small level of idle resource management and better strengthens out your army of plants. In addition, there are a ton of smaller modes that give more legs to the game. It amps up the arcade gameplay in the same way that puzzle mode amps up the strategy. Then there's a survival mode which tasks you with overcoming waves of increasingly stronger enemies to see exactly how long you can survive. There are multiple unique choices here that mix up the formula and even give you the opportunity to trade out your plant soldiers for zombie units. A puzzle mode strips out the resource management level and instead gives you a set amount of sunlight and tasks you with finding a way to overcome a very specific wave of enemies. ![]() But the Windows port also comes with a whole host of new modes that will keep you coming back on a regular basis. ![]() Fortunately, you can acquire everything you need without having to spend a single penny of real money. Most players will focus their attention on Adventure Mode - an approach to tower defense that has you gather money over time that you can then spend on new soldiers and boosts. The core gameplay from the mobile version has a lot to work with to start with. Just because this was originally a mobile game doesn't mean that it's going to feel lightweight if you choose to play it on Windows. Zombies will constantly keep you on your toes and necessitate the use of some varied strategies. From pool levels that minimize the amount of space available to you and introduce unit types to nighttime levels that drastically reduce the amount of resources available to you, Plants vs. Each has a major theme, and while it lends a sense of variety to the aesthetics, it also necessitates a different approach to how you play. Yes, the levels themselves come with some unique complications that set them apart. That's just scratching the surface of enemies you'll be fighting, and it doesn't even factor in the environmental complications. You'll find pole vaulters that can breach right past your defenses, kamikazes that need to be picked off quick or necessitate a whole lot of replanting, and buffers that strengthen the melee and long distance units in the zombie horde. That's because the zombie characters are equally as diverse as the plants at your disposal. ![]() ![]() Instead, you'll need to make smart use of healers, buffers, debuffers, and damage dealers to properly take on the hordes of zombies that come at you. Filling the board with the highest damage dealing plants simply isn't enough. There are dozens of plants to choose from, and their coverage of the grid lends them a greater amount of synergy between characters. The result is a more frenetic experience where resource management takes center stage and players are frequently forced to take a hands on approach and actively replace plants in the heat of battle.Īnd the amount of variety with the characters here is truly massive. The other is the fact that you need to plant specific generators to gather new energy. The first is the grid based structure that limits the amount of plants you can expose while also creating individual lanes that you have to defend. Two big changes fundamentally change the rhythm you'd expect in a tower defense game. Zombies was one of the earliest mobile games to become an international sensation, but its addictive evolution of tower defense fundamentals and lack of a pay to win model gives it a level of timelessness that few other mobile games of the era can offer. ![]()
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