![]() ![]() If anything, Maxis could’ve done a better job explaining how traffic flow works. Sure, traffic can still be a bit wonky, though I’m finding that’s more of a design flaw on my end than AI logic. We were finally playing SimCity the way it was meant to be played, and it was enjoyable. The crime soon spread to our neighboring cities, requiring us to build up our police force. Still needing commerce, I built a second town - a gambling town lit up by casinos, and unfortunately riddled with crime. ![]() I provided the jobs, he provided the workers. As a result, we had a global demand for industry, which I tackled by creating a high industrial oil town. He focused on creating an educated city, comprised mostly of residential zones. Our cities were actually communicating with each other! Global demand was responsive and accurate. We quickly chose a region and started building, immediately noticing a difference. I recently revisited the game with another friend of mine, inspired by Cities: Skylines but put off by the idea of playing alone. Again, though, it’s only an advantage when it works - and it’s sad that it has taken this long for it to work.īut it’s amazing how much of a different gameplay experience SimCity has been since I played it two years ago. I love playing with friends, and I actually wrote in my Cities: Skylines review that multiplayer was one feature I felt SimCity had the advantage of. The idea of playing with friends (or strangers) and work together towards a greater goal sounded awesome. And it’s actually fun! I admit I may be in the minority here, but online gameplay was probably SimCity’s most attractive feature. I understand why EA opted for an online only experience - to create this grand experience of working together with others towards a Great Works - but it just didn’t work as intended, and it caused many of us to just give up hope on the game early on. From server issues preventing logins to cities not updating, essentially breaking a gameplay design in which players must depend on each other for resources, services, jobs, and population. Secondly, if you are going to force players to play with others online, you better make damn sure that it works. The problem was EA forcing it upon players by not giving them the option to play alone offline. In fact, it was my favorite aspect of the game, though its execution was marred by server issues and bugs. Lo and behold, it has! Having multiplayer in SimCity wasn’t the problem. Now, two years later, I’ve decided to revisit SimCity to see if it has improved at all. ![]() Sure, I would’ve enjoyed it more if it had worked as promised, but the concepts - despite some questionable design decisions - weren’t the problem with SimCity. It’s weird because despite the game not working properly at launch, I still enjoyed it. While playing Cities: Skylines I was hit with a wave of nostalgia. ![]() With Maxis Emeryville now closed and the future of the SimCity franchise now in limbo, is it possible that we’re really looking at a future where Cities: Skylines is now our main city-building simulation game? I’ll admit, it’s not a bad future as Colossal Games proved they're definitely up to the challenge with their most recent release.įor as much as I enjoy Cities: Skylines though, the thought of a SimCity-less future hits a sensitive nerve for me. ![]()
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